mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
export quest missive to its own component
This commit is contained in:
+2
-2
@@ -5,8 +5,8 @@
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body {
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body {
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0 0 10rem;
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min-height: 100vh;
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min-height: calc(100vh - 10rem);
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font-family: 'EB Garamond', serif;
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font-family: 'EB Garamond', serif;
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background-color: #654f32;
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background-color: #654f32;
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overflow-y: scroll;
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overflow-y: scroll;
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@@ -0,0 +1,94 @@
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<template>
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<article
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</article>
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</template>
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<script lang="ts">
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import type { Quest } from "@/classes/Quest";
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import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
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import type { Adventurer } from "@/classes/Adventurer";
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import {defineComponent, type PropType} from "vue";
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export default defineComponent({
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name: "QuestMissive",
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components: {AdventurerComponent},
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props: {
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missive: {
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type: Object as PropType<Quest>,
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},
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adventurers: {
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type: Object as PropType<{[key: string]: Adventurer}>,
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},
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},
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});
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</script>
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<style lang="scss" scoped>
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.missive {
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width: min(100%, 14rem);
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text-align: center;
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border: 2px solid #000;
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padding: 0.5rem;
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position: relative;
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background-color: rgba(255, 255, 255, 0.2);
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&.done {
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cursor: pointer;
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&::after {
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position: absolute;
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top: 0;
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right: 0;
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content: "✔";
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font-size: 5rem;
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color: green;
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transform: translate(45%, -40%);
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}
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}
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.slots {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: center;
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align-items: center;
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.slot {
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padding: 0;
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width: 5rem;
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height: 5rem;
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border: 2px solid #000;
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background-color: rgba(0, 0, 0, 0.2);
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cursor: pointer;
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border-radius: 0.2rem;
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position: relative;
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}
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}
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}
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</style>
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+24
-233
@@ -2,274 +2,106 @@
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<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
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<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
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<h1>Rank S Quests</h1>
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<h1>Rank S Quests</h1>
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<section class="missives">
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<section class="missives">
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<div
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<QuestMissive
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.S"
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v-for="missive in quests.S"
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:key="missive.id"
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:key="missive.id"
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:adventurers="adventurers"
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:missive="missive"
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@click="() => {
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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$emit('finalizeQuest', missive)
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}"
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</section>
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</div>
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</div>
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<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
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<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
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<h1>Rank A Quests</h1>
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<h1>Rank A Quests</h1>
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<section class="missives">
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<section class="missives">
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<div
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<QuestMissive
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.A"
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v-for="missive in quests.A"
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:key="missive.id"
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:key="missive.id"
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:adventurers="adventurers"
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:missive="missive"
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@click="() => {
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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$emit('finalizeQuest', missive)
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}"
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</section>
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</div>
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</div>
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<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
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<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
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<h1>Rank B Quests</h1>
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<h1>Rank B Quests</h1>
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<section class="missives">
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<section class="missives">
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<div
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<QuestMissive
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.B"
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v-for="missive in quests.B"
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:key="missive.id"
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:key="missive.id"
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:adventurers="adventurers"
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:missive="missive"
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@click="() => {
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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$emit('finalizeQuest', missive)
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}"
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
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/>
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</section>
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</div>
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</div>
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<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
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<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
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<h1>Rank C Quests</h1>
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<h1>Rank C Quests</h1>
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<section class="missives">
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<section class="missives">
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<div
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<QuestMissive
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class="missive"
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:class="{done: missive.maxProgress <= missive.progressPoints}"
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v-for="missive in quests.C"
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v-for="missive in quests.C"
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:key="missive.id"
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:key="missive.id"
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:adventurers="adventurers"
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:missive="missive"
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@click="() => {
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@click="() => {
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if (missive.progressPoints < missive.maxProgress) return;
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if (missive.progressPoints < missive.maxProgress) return;
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$emit('finalizeQuest', missive)
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$emit('finalizeQuest', missive)
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}"
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}"
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>
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<h2>{{ missive.title }}</h2>
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<p>{{ missive.text }}</p>
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<div class="slots">
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<button class="slot">
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<AdventurerComponent
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:adventurer="missive.adventurers[0]"
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:all-adventurers="adventurers"
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@hire-adventurer="(id) => {
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adventurers[id].busy = true;
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missive.adventurers[0] = adventurers[id];
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}"
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@free-adventurer="(id) => {
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if (missive.progressPoints >= missive.maxProgress) return;
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adventurers[id].busy = false;
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missive.adventurers.splice(0, 1);
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if (missive.adventurers.length <= 0) {
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missive.progressPoints = 0;
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}
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}"
|
|
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/>
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/>
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</button>
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</div>
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<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
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</div>
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</section>
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</section>
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</div>
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</div>
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<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
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<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
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<h1>Rank D Quests</h1>
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<h1>Rank D Quests</h1>
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<section class="missives">
|
<section class="missives">
|
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<div
|
<QuestMissive
|
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class="missive"
|
|
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:class="{done: missive.maxProgress <= missive.progressPoints}"
|
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v-for="missive in quests.D"
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v-for="missive in quests.D"
|
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:key="missive.id"
|
:key="missive.id"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
:missive="missive"
|
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@click="() => {
|
@click="() => {
|
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if (missive.progressPoints < missive.maxProgress) return;
|
if (missive.progressPoints < missive.maxProgress) return;
|
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$emit('finalizeQuest', missive)
|
$emit('finalizeQuest', missive)
|
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}"
|
}"
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>
|
|
||||||
<h2>{{ missive.title }}</h2>
|
|
||||||
<p>{{ missive.text }}</p>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot">
|
|
||||||
<AdventurerComponent
|
|
||||||
:adventurer="missive.adventurers[0]"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
@hire-adventurer="(id) => {
|
|
||||||
adventurers[id].busy = true;
|
|
||||||
missive.adventurers[0] = adventurers[id];
|
|
||||||
}"
|
|
||||||
@free-adventurer="(id) => {
|
|
||||||
if (missive.progressPoints >= missive.maxProgress) return;
|
|
||||||
adventurers[id].busy = false;
|
|
||||||
missive.adventurers.splice(0, 1);
|
|
||||||
if (missive.adventurers.length <= 0) {
|
|
||||||
missive.progressPoints = 0;
|
|
||||||
}
|
|
||||||
}"
|
|
||||||
/>
|
/>
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
|
||||||
</div>
|
|
||||||
</section>
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</section>
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||||||
</div>
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</div>
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<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
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<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||||
<h1>Rank E Quests</h1>
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<h1>Rank E Quests</h1>
|
||||||
<section class="missives">
|
<section class="missives">
|
||||||
<div
|
<QuestMissive
|
||||||
class="missive"
|
|
||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
|
||||||
v-for="missive in quests.E"
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v-for="missive in quests.E"
|
||||||
:key="missive.id"
|
:key="missive.id"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
:missive="missive"
|
||||||
@click="() => {
|
@click="() => {
|
||||||
if (missive.progressPoints < missive.maxProgress) return;
|
if (missive.progressPoints < missive.maxProgress) return;
|
||||||
$emit('finalizeQuest', missive)
|
$emit('finalizeQuest', missive)
|
||||||
}"
|
}"
|
||||||
>
|
|
||||||
<h2>{{ missive.title }}</h2>
|
|
||||||
<p>{{ missive.text }}</p>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot">
|
|
||||||
<AdventurerComponent
|
|
||||||
:adventurer="missive.adventurers[0]"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
@hire-adventurer="(id) => {
|
|
||||||
adventurers[id].busy = true;
|
|
||||||
missive.adventurers[0] = adventurers[id];
|
|
||||||
}"
|
|
||||||
@free-adventurer="(id) => {
|
|
||||||
if (missive.progressPoints >= missive.maxProgress) return;
|
|
||||||
adventurers[id].busy = false;
|
|
||||||
missive.adventurers.splice(0, 1);
|
|
||||||
if (missive.adventurers.length <= 0) {
|
|
||||||
missive.progressPoints = 0;
|
|
||||||
}
|
|
||||||
}"
|
|
||||||
/>
|
/>
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
|
||||||
</div>
|
|
||||||
</section>
|
</section>
|
||||||
</div>
|
</div>
|
||||||
<div class="guild">
|
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||||
<h1>Rank F Quests</h1>
|
<h1>Rank F Quests</h1>
|
||||||
<section class="missives">
|
<section class="missives">
|
||||||
<div
|
<QuestMissive
|
||||||
class="missive"
|
|
||||||
:class="{done: missive.maxProgress <= missive.progressPoints}"
|
|
||||||
v-for="missive in quests.F"
|
v-for="missive in quests.F"
|
||||||
:key="missive.id"
|
:key="missive.id"
|
||||||
|
:adventurers="adventurers"
|
||||||
|
:missive="missive"
|
||||||
@click="() => {
|
@click="() => {
|
||||||
if (missive.progressPoints < missive.maxProgress) return;
|
if (missive.progressPoints < missive.maxProgress) return;
|
||||||
$emit('finalizeQuest', missive)
|
$emit('finalizeQuest', missive)
|
||||||
}"
|
}"
|
||||||
>
|
|
||||||
<h2>{{ missive.title }}</h2>
|
|
||||||
<p>{{ missive.text }}</p>
|
|
||||||
<div class="slots">
|
|
||||||
<button class="slot">
|
|
||||||
<AdventurerComponent
|
|
||||||
:adventurer="missive.adventurers[0]"
|
|
||||||
:all-adventurers="adventurers"
|
|
||||||
@hire-adventurer="(id) => {
|
|
||||||
adventurers[id].busy = true;
|
|
||||||
missive.adventurers[0] = adventurers[id];
|
|
||||||
}"
|
|
||||||
@free-adventurer="(id) => {
|
|
||||||
if (missive.progressPoints >= missive.maxProgress) return;
|
|
||||||
adventurers[id].busy = false;
|
|
||||||
missive.adventurers.splice(0, 1);
|
|
||||||
if (missive.adventurers.length <= 0) {
|
|
||||||
missive.progressPoints = 0;
|
|
||||||
}
|
|
||||||
}"
|
|
||||||
/>
|
/>
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
|
|
||||||
</div>
|
|
||||||
</section>
|
</section>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -281,10 +113,11 @@ import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
|
|||||||
import type {Adventurer} from "@/classes/Adventurer";
|
import type {Adventurer} from "@/classes/Adventurer";
|
||||||
import type {Quest} from "@/classes/Quest";
|
import type {Quest} from "@/classes/Quest";
|
||||||
import type {Guild} from "@/classes/Guild";
|
import type {Guild} from "@/classes/Guild";
|
||||||
|
import QuestMissive from "@/components/QuestMissive.vue";
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "QuestView",
|
name: "QuestView",
|
||||||
components: {AdventurerComponent},
|
components: {QuestMissive, AdventurerComponent},
|
||||||
props: {
|
props: {
|
||||||
guild: {
|
guild: {
|
||||||
type: Object as PropType<Guild>,
|
type: Object as PropType<Guild>,
|
||||||
@@ -337,48 +170,6 @@ export default defineComponent({
|
|||||||
align-items: center;
|
align-items: center;
|
||||||
padding-inline: 1rem;
|
padding-inline: 1rem;
|
||||||
gap: 1rem;
|
gap: 1rem;
|
||||||
|
|
||||||
.missive {
|
|
||||||
width: min(100%, 14rem);
|
|
||||||
text-align: center;
|
|
||||||
border: 2px solid #000;
|
|
||||||
padding: 0.5rem;
|
|
||||||
position: relative;
|
|
||||||
background-color: rgba(255, 255, 255, 0.2);
|
|
||||||
|
|
||||||
&.done {
|
|
||||||
cursor: pointer;
|
|
||||||
|
|
||||||
&::after {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
right: 0;
|
|
||||||
content: "✔";
|
|
||||||
font-size: 5rem;
|
|
||||||
color: green;
|
|
||||||
transform: translate(45%, -40%);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.slots {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
|
|
||||||
.slot {
|
|
||||||
padding: 0;
|
|
||||||
width: 5rem;
|
|
||||||
height: 5rem;
|
|
||||||
border: 2px solid #000;
|
|
||||||
background-color: rgba(0, 0, 0, 0.2);
|
|
||||||
cursor: pointer;
|
|
||||||
border-radius: 0.2rem;
|
|
||||||
position: relative;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
Reference in New Issue
Block a user