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https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
make gold update actually work
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+1
-1
@@ -180,7 +180,7 @@ export default defineComponent({
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const questsForRank = this.quests[rank] as { [key: string]: Quest };
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const questsForRank = this.quests[rank] as { [key: string]: Quest };
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const randomId = keys.length * Math.random() << 0;
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const randomId = keys.length * Math.random() << 0;
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const randomIdString = keys[randomId] as string;
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const randomIdString = keys[randomId] as string;
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return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
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return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier(), this.guild.goldModifier.getModifier());
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},
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},
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createMissive(questToAdd: Quest, rank: QuestRank) {
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createMissive(questToAdd: Quest, rank: QuestRank) {
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const quest = JSON.parse(JSON.stringify(questToAdd));
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const quest = JSON.parse(JSON.stringify(questToAdd));
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@@ -34,8 +34,9 @@ export class Quest {
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* Generate rewards for a quest and return it
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* Generate rewards for a quest and return it
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* @param quest
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* @param quest
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* @param expModifier - multiplification modifier for the exp reward
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* @param expModifier - multiplification modifier for the exp reward
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* @param goldModifier - multiplification modifier for the gold reward
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*/
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*/
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export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
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export function getQuestWithRewards(quest: Quest, expModifier: number = 1, goldModifier: number = 1) {
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let maxProgress = 1;
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let maxProgress = 1;
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@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
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break;
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break;
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}
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}
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let goldReward = Math.floor(maxProgress/6);
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let goldReward = Math.floor(maxProgress/6 * goldModifier);
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let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
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let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
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// add some randomness to the rewards
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// add some randomness to the rewards
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