mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
add quest exp modifier upgrade
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@@ -1,6 +1,7 @@
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {formatGold} from "@/classes/NumberMagic";
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import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
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export class Guild {
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@@ -9,6 +10,7 @@ export class Guild {
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displayUpgradeCost: number|string;
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upgradeCost: number|null = null;
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adventurerCapacity: AdventurerCapacityUpgrade;
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expModifier: QuestExpUpgrade;
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constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
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this.gold = gold;
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@@ -18,6 +20,7 @@ export class Guild {
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this.upgradeCost = this.getUpgradeCost();
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this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
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this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
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}
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@@ -43,7 +46,7 @@ export class Guild {
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}
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isMaxLevel(): boolean {
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return this.level >= 7;
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return this.level >= 8;
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}
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}
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@@ -53,5 +56,6 @@ const upgradeCosts = {
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"3": 5000,
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"4": 10000,
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"5": 25000,
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"6": 50000,
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"6": 100000,
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"7": 750000,
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} as {[index:string]: number}
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@@ -33,8 +33,9 @@ export class Quest {
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/**
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* Generate rewards for a quest and return it
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* @param quest
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* @param expModifier - multiplification modifier for the exp reward
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*/
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export function getQuestWithRewards(quest: Quest) {
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export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
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let maxProgress = 1;
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@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
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}
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let goldReward = Math.floor(maxProgress/6);
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let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
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let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
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// add some randomness to the rewards
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goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
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@@ -1,6 +1,6 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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export class AdventurerCapacityUpgrade extends GuildUpgrade {
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export default class AdventurerCapacityUpgrade extends GuildUpgrade {
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constructor(level: number = 1) {
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super();
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this.level = level;
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@@ -0,0 +1,24 @@
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import {GuildUpgrade} from "@/classes/GuildUpgrade";
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export default class QuestExpUpgrade extends GuildUpgrade {
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constructor(level: number = 1) {
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super();
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this.level = level;
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this.nextLevelCost = this.getCostForLevel(this.level);
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this.guildLevelRequirement = 8;
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}
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upgrade(): void {
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this.level += 1;
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this.nextLevelCost = this.getCostForLevel(this.level);
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}
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getCostForLevel(level: number): number {
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const scalingFactor = Math.pow(1.15, level - 1);
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return Math.floor(4000000 * scalingFactor * Math.pow(level, 1.1));
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}
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getModifier(): number {
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return 1 + (this.level * 0.1);
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}
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}
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