mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
add quest exp modifier upgrade
This commit is contained in:
+6
-2
@@ -36,8 +36,9 @@ import {
|
||||
saveGame
|
||||
} from "@/GameData";
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {getNewAdventurerForHire} from "@/classes/Recruitment";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
|
||||
export default defineComponent({
|
||||
name: "GuildView",
|
||||
@@ -132,7 +133,7 @@ export default defineComponent({
|
||||
const questsForRank = this.quests[rank] as { [key: string]: Quest };
|
||||
const randomId = keys.length * Math.random() << 0;
|
||||
const randomIdString = keys[randomId] as string;
|
||||
return getQuestWithRewards(questsForRank[randomIdString]);
|
||||
return getQuestWithRewards(questsForRank[randomIdString], this.guild.expModifier.getModifier());
|
||||
},
|
||||
createMissive(questToAdd: Quest, rank: QuestRank) {
|
||||
const quest = JSON.parse(JSON.stringify(questToAdd));
|
||||
@@ -150,6 +151,9 @@ export default defineComponent({
|
||||
if (saveData.guild.adventurerCapacity) {
|
||||
guildUpgrades.adventurerCapacity = new AdventurerCapacityUpgrade(saveData.guild.adventurerCapacity.level);
|
||||
}
|
||||
if (saveData.guild.expModifier) {
|
||||
guildUpgrades.expModifier = new QuestExpUpgrade(saveData.guild.expModifier.level);
|
||||
}
|
||||
|
||||
this.guild = new Guild(saveData.guild.level, saveData.guild.gold, guildUpgrades);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import AdventurerCapacityUpgrade from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
|
||||
import {formatGold} from "@/classes/NumberMagic";
|
||||
import QuestExpUpgrade from "@/classes/guildUpgrades/QuestExpUpgrade";
|
||||
|
||||
|
||||
export class Guild {
|
||||
@@ -9,6 +10,7 @@ export class Guild {
|
||||
displayUpgradeCost: number|string;
|
||||
upgradeCost: number|null = null;
|
||||
adventurerCapacity: AdventurerCapacityUpgrade;
|
||||
expModifier: QuestExpUpgrade;
|
||||
|
||||
constructor(level: number, gold: number, upgrades: {[index:string]: GuildUpgrade} = {}) {
|
||||
this.gold = gold;
|
||||
@@ -18,6 +20,7 @@ export class Guild {
|
||||
this.upgradeCost = this.getUpgradeCost();
|
||||
|
||||
this.adventurerCapacity = upgrades.adventurerCapacity as AdventurerCapacityUpgrade ?? new AdventurerCapacityUpgrade();
|
||||
this.expModifier = upgrades.expModifier as QuestExpUpgrade ?? new QuestExpUpgrade();
|
||||
|
||||
}
|
||||
|
||||
@@ -43,7 +46,7 @@ export class Guild {
|
||||
}
|
||||
|
||||
isMaxLevel(): boolean {
|
||||
return this.level >= 7;
|
||||
return this.level >= 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,5 +56,6 @@ const upgradeCosts = {
|
||||
"3": 5000,
|
||||
"4": 10000,
|
||||
"5": 25000,
|
||||
"6": 50000,
|
||||
"6": 100000,
|
||||
"7": 750000,
|
||||
} as {[index:string]: number}
|
||||
|
||||
@@ -33,8 +33,9 @@ export class Quest {
|
||||
/**
|
||||
* Generate rewards for a quest and return it
|
||||
* @param quest
|
||||
* @param expModifier - multiplification modifier for the exp reward
|
||||
*/
|
||||
export function getQuestWithRewards(quest: Quest) {
|
||||
export function getQuestWithRewards(quest: Quest, expModifier: number = 1) {
|
||||
|
||||
let maxProgress = 1;
|
||||
|
||||
@@ -70,7 +71,7 @@ export function getQuestWithRewards(quest: Quest) {
|
||||
}
|
||||
|
||||
let goldReward = Math.floor(maxProgress/6);
|
||||
let expReward = Math.floor(Math.floor(maxProgress/120) - maxProgress/1000);
|
||||
let expReward = Math.floor((Math.floor(maxProgress/120) - maxProgress/1000) * expModifier);
|
||||
|
||||
// add some randomness to the rewards
|
||||
goldReward = Math.floor(randomNumberBetween(goldReward * 0.95, goldReward * 1.1));
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
export default class AdventurerCapacityUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
import {GuildUpgrade} from "@/classes/GuildUpgrade";
|
||||
|
||||
export default class QuestExpUpgrade extends GuildUpgrade {
|
||||
constructor(level: number = 1) {
|
||||
super();
|
||||
this.level = level;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
this.guildLevelRequirement = 8;
|
||||
}
|
||||
|
||||
upgrade(): void {
|
||||
this.level += 1;
|
||||
this.nextLevelCost = this.getCostForLevel(this.level);
|
||||
}
|
||||
|
||||
getCostForLevel(level: number): number {
|
||||
const scalingFactor = Math.pow(1.15, level - 1);
|
||||
return Math.floor(4000000 * scalingFactor * Math.pow(level, 1.1));
|
||||
}
|
||||
|
||||
getModifier(): number {
|
||||
return 1 + (this.level * 0.1);
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
<h2>Upgrades</h2>
|
||||
<div class="upgrade">
|
||||
<span>Adventurer capacity (level {{ guild.adventurerCapacity.level }})</span>
|
||||
<small>Increases the maximum amount of recruited adventurers</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.adventurerCapacity.nextLevelCost"
|
||||
@@ -12,6 +13,18 @@
|
||||
Upgrade ({{ formatGold(guild.adventurerCapacity.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
<div class="upgrade" v-if="guild.level >= guild.expModifier.guildLevelRequirement">
|
||||
<span>Quest exp modifier (level {{ guild.expModifier.level }})</span>
|
||||
<small>Increases exp from newly offered quests by 10% per level</small>
|
||||
<button
|
||||
class="button metal"
|
||||
v-if="guild.expModifier.nextLevelCost"
|
||||
:disabled="guild.gold < guild.expModifier.nextLevelCost"
|
||||
@click="upgradeQuestExpModifier()"
|
||||
>
|
||||
Upgrade ({{ formatGold(guild.expModifier.nextLevelCost) }} gold)
|
||||
</button>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
@@ -39,7 +52,14 @@ export default defineComponent({
|
||||
if (this.guild.gold < this.guild.adventurerCapacity.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.adventurerCapacity.nextLevelCost;
|
||||
this.guild.adventurerCapacity.upgrade();
|
||||
}
|
||||
},
|
||||
upgradeQuestExpModifier(): void {
|
||||
if (!this.guild.expModifier) return;
|
||||
if (!this.guild.expModifier.nextLevelCost) return;
|
||||
if (this.guild.gold < this.guild.expModifier.nextLevelCost) return;
|
||||
this.guild.gold -= this.guild.expModifier.nextLevelCost;
|
||||
this.guild.expModifier.upgrade();
|
||||
},
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -63,12 +83,15 @@ export default defineComponent({
|
||||
font-size: 1.25rem;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
flex-direction: column;
|
||||
width: min(25rem, 100%);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 0.2rem;
|
||||
small {
|
||||
font-weight: normal;
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user