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2023-03-18 20:58:14 +01:00
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<template>
<main>
<section class="title">
<h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3>
</section>
<section class="coffer">
<p>Coffer: {{guild.gold}} gold</p>
</section>
<section class="upgrade">
<p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.gold < 1000">
<span>Upgrade guild level</span><br>
<span>(1000 gold)</span>
</button>
</section>
</main>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import type {PropType} from "vue";
import type {Guild} from "@/classes/Guild";
export default defineComponent({
name: "GuildView",
props: {
guild: {
type: Object as PropType<Guild>,
},
}
});
</script>
<style lang="scss">
.title {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 2.5rem;
text-align: center;
gap: 0.5rem;
h1 {
font-size: 4rem;
line-height: 0.75;
margin: 0;
}
h3 {
margin: 0;
line-height: 0.9;
}
}
.coffer {
text-align: center;
p {
font-size: 1.5rem;
font-weight: bold;
}
}
.upgrade {
text-align: center;
p {
margin: 0;
font-size: 1.5rem;
font-weight: bold;
}
}
</style>
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<template>
<div class="guild">
<h1>Rank F Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
v-for="missive in missives.F"
:key="missive.id"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
finalizeQuest(missive, 'F');
}"
>
<h2>{{missive.title}}</h2>
<p>{{missive.text}}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 2">
<h1>Rank E Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
v-for="missive in missives.E"
:key="missive.id"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
finalizeQuest(missive, 'E');
}"
>
<h2>{{missive.title}}</h2>
<p>{{missive.text}}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
</template>
<script lang="ts">
import {defineComponent, type PropType} from "vue";
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
import type {Adventurer} from "@/classes/Adventurer";
import type { Quest } from "@/classes/Quest";
export default defineComponent({
name: "GuildView",
components: {AdventurerComponent},
props: {
guild: {
type: Object,
},
adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
default() {
return {};
},
},
quests: {
type: Object as PropType<{[key: string]: Quest}>,
default() {
return {}
},
},
},
data() {
return {
missiveUpdateTask: null as null|number,
newMissiveTask: null as null|number,
missives: {
F: {} as { [key: string]: Quest },
E: {} as { [key: string]: Quest },
D: {} as { [key: string]: Quest },
C: {} as { [key: string]: Quest },
B: {} as { [key: string]: Quest },
A: {} as { [key: string]: Quest },
S: {} as { [key: string]: Quest },
} ,
}
},
methods: {
updateMissives() {
for (const missiveId in this.missives.F) {
const missive = this.missives.F[missiveId];
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
continue;
}
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
const attack = adventurer.attackPerLevel * adventurer.level;
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
}
}
},
finalizeQuest(missive: Quest, rank: "F"|"E"|"D"|"C"|"B"|"A"|"S") {
missive.progressPoints = 0;
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
adventurer.exp += (missive.expReward / missive.adventurers.length);
adventurer.busy = false;
}
missive.adventurers = [];
delete this.missives[rank][missive.id];
},
getRandomQuest(rank: "F"|"E"|"D"|"C"|"B"|"A"|"S"): Quest|null {
const keys = Object.keys(this.quests[rank]);
if (keys.length <= 0) return null;
const questsForRank = this.quests[rank] as unknown as { [key: string]: Quest };
const randomId = keys.length * Math.random() << 0;
const randomIdString = keys[randomId] as string;
return questsForRank[randomIdString];
},
createMissive(questToAdd: Quest, rank: "F"|"E"|"D"|"C"|"B"|"A"|"S") {
const quest = JSON.parse(JSON.stringify(questToAdd));
const newId = Math.random().toString(16).slice(2).toString();
quest.id = newId;
this.missives[rank][newId] = quest;
}
},
mounted() {
const quest = this.getRandomQuest("F");
if (quest !== null) {
this.createMissive(quest, "F");
}
this.missiveUpdateTask = setInterval(() => {
this.updateMissives();
}, 1000)
this.newMissiveTask = setInterval(() => {
const keys = Object.keys(this.missives["F"]);
if (keys.length >= 5) return;
const quest = this.getRandomQuest("F");
if (quest !== null) {
this.createMissive(quest, "F");
}
}, 10000)
},
beforeUnmount() {
if (this.missiveUpdateTask) clearInterval(this.missiveUpdateTask);
if (this.newMissiveTask) clearInterval(this.newMissiveTask);
}
})
</script>
<style lang="scss" scoped>
.guild {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
h1 {
font-size: 3rem;
}
.missives {
display: flex;
flex-direction: row;
flex-wrap: wrap;
width: calc(100% - 2rem);
justify-content: center;
align-items: center;
padding-inline: 1rem;
gap: 1rem;
.missive {
width: min(100%, 14rem);
text-align: center;
border: 2px solid #000;
padding: 0.5rem;
position: relative;
background-color: rgba(255,255,255, 0.2);
&.done {
cursor: pointer;
&::after {
position: absolute;
top: 0;
right: 0;
content: "";
font-size: 5rem;
color: green;
transform: translate(45%, -40%);
}
}
.slots {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0,0,0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
position: relative;
}
}
}
}
}
</style>