Initial commit

This commit is contained in:
2023-03-18 20:58:14 +01:00
commit 3ccab02cc8
23 changed files with 6684 additions and 0 deletions
+89
View File
@@ -0,0 +1,89 @@
<script setup lang="ts">
import {RouterLink, RouterView} from 'vue-router'
</script>
<template>
<header>
<nav>
<RouterLink to="/">Guild</RouterLink>
<RouterLink to="/quests">Quests</RouterLink>
</nav>
</header>
<RouterView :guild="guild" :adventurers="adventurers" :quests="quests"/>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import {Adventurer} from "@/classes/Adventurer";
import {Quest} from "@/classes/Quest";
import {Guild} from "@/classes/Guild";
export default defineComponent({
name: "GuildView",
watch: {
adventurers: {
deep: true,
handler(newAdventurers) {
for (const adventurerId in newAdventurers) {
const adventurer = newAdventurers[adventurerId] as Adventurer;
if (adventurer.canLevelUp()) {
adventurer.levelUp();
}
}
}
}
},
data: () => ({
guild: new Guild(1, 500),
adventurers: {
"1": new Adventurer("1", "Rincewind", "/img/adventurers/rincewind.png", 2, 2),
"2": new Adventurer("2", "Fran", "/img/adventurers/fran.png", 3, 1.5),
} as { [key: string]: Adventurer },
quests: {
F: {
"1": new Quest("1", "Frog Frenzy", "Kill 10 demon frogs.", 30, 1),
"2": new Quest("2", "Rats!", "Get rid of the rats in someone's basement.", 21, 1),
"3": new Quest("3", "Herb gethering", "Colect medicinal herbs.", 25, 1),
} as { [key: string]: Quest },
} as { [key: string]: { [key: string]: Quest } },
}),
})
</script>
<style lang="scss" scoped>
header {
line-height: 1;
max-height: 100vh;
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
}
nav {
width: max-content;
text-align: center;
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
gap: 1rem;
padding: 2rem;
background-size: 200px;
background-blend-mode: darken;
background-color: rgba(0, 0, 0, 0.65);
a {
font-size: 2rem;
color: #fff;
}
&.router-link-exact-active {
}
}
</style>
File diff suppressed because one or more lines are too long
+31
View File
@@ -0,0 +1,31 @@
export class Adventurer {
id: string;
name: string;
portrait: string;
level: number;
exp: number;
attackPerLevel: number;
defensePerLevel: number;
busy: boolean;
constructor(id: string, name: string, portrait: string, attackPerLevel: number, defensePerLevel: number) {
this.id = id;
this.name = name;
this.portrait = portrait;
this.attackPerLevel = attackPerLevel;
this.defensePerLevel = defensePerLevel;
this.level = 1;
this.exp = 0;
this.busy = false;
}
levelUp(): void {
this.exp = 0;
this.level += 1;
}
canLevelUp(): boolean {
const requirement = this.level * 3;
return this.exp >= requirement;
}
}
+9
View File
@@ -0,0 +1,9 @@
export class Guild {
gold: number;
level: number;
constructor(level: number, gold: number) {
this.gold = gold;
this.level = level;
}
}
+26
View File
@@ -0,0 +1,26 @@
import type {Adventurer} from "@/classes/Adventurer";
export class Quest {
id: string;
title: string;
text: string;
adventurers: Array<Adventurer>;
progressPoints: number;
maxProgress: number;
expReward: number;
constructor(id: string, title: string, text: string, maxProgress: number, expReward: number) {
this.id = id;
this.title = title;
this.text = text;
this.maxProgress = maxProgress;
this.expReward = expReward;
this.progressPoints = 0;
this.adventurers = [];
}
}
export function createRandomQuest(budget: number) {
}
+54
View File
@@ -0,0 +1,54 @@
<template>
<div class="slots">
<button class="slot" v-for="adventurer in adventurers" :key="adventurer.id">
<AdventurerMiniComponent
:adventurer="currentAdventurer"
:all-adventurers="adventurers"
/>
</button>
</div>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import AdventurerMiniComponent from "@/components/AdventurerMiniComponent.vue";
import type {Adventurer} from "@/classes/Adventurer";
export default defineComponent({
name: "AdventurerList",
components: {AdventurerMiniComponent},
data: () => ({
currentAdventurer: null as Adventurer|null
}),
props: {
adventurers: {
type: Array<Adventurer>
},
},
methods: {
print(a: string) {
console.log(a);
}
}
})
</script>
<style lang="scss" scoped>
.slots {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0,0,0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
}
}
</style>
+114
View File
@@ -0,0 +1,114 @@
<template>
<AdventurerTile
v-if="adventurer"
:adventurer="adventurer"
@click="() => {
$emit('freeAdventurer', adventurer.id)
}"
/>
<article
class="select"
v-else
@click="selection = !selection"
>
<span>+</span>
</article>
<div class="selection" v-if="selection">
<button
class="slot"
v-for="adventurer in allAdventurers"
:key="adventurer.id"
:class="{busy: adventurer.busy}"
@click="() => {
if (adventurer.busy) return;
$emit('hireAdventurer', adventurer.id);
selection = false;
}"
>
<AdventurerTile
:adventurer="adventurer"
/>
</button>
</div>
</template>
<script lang="ts">
import {defineComponent, type PropType} from "vue";
import type {Adventurer} from "@/classes/Adventurer";
import AdventurerTile from "@/components/AdventurerTile.vue";
export default defineComponent({
name: "AdventurerMiniComponent",
components: {AdventurerTile},
emits: [ "freeAdventurer", "hireAdventurer" ],
data() {
return {
selection: false,
}
},
props: {
adventurer: {
type: Object as PropType<Adventurer>,
},
allAdventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
}
},
methods: {
print(a:string) {
console.log(a);
},
}
})
</script>
<style lang="scss" scoped>
.selection {
position: absolute;
bottom: 0;
left: 50%;
width: max-content;
transform: translateX(-50%) translateY(104%);
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
background-color: rgba(0,0,0, 0.2);
.slot {
width: 5rem;
height: 5rem;
cursor: pointer;
padding: 0;
border-color: #000;
background-color: transparent;
background-blend-mode: darken;
transition: background-color 0.25s linear, filter 0.25s linear;
&.busy {
filter: grayscale(1);
background-color: rgba(0,0,0, 0.6);
&:hover {
cursor: not-allowed;
border-color: #000;
}
}
&:hover {
border-color: #fff;
}
img {
width: 100%;
height: 100%;
}
}
}
.select {
display: flex;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
font-size: 4.5rem;
}
</style>
+50
View File
@@ -0,0 +1,50 @@
<template>
<article
class="adventurer"
:title="adventurer.name + (adventurer.busy ? ' (busy)' : '')"
>
<img :src="adventurer.portrait" :alt="adventurer.name" draggable="false">
<div class="level">{{adventurer.level}}</div>
</article>
</template>
<script lang="ts">
import type {Adventurer} from "@/classes/Adventurer";
import {defineComponent, type PropType } from "vue";
export default defineComponent({
name: "AdventurerTile",
props: {
adventurer: {
type: Object as PropType<Adventurer>,
}
}
});
</script>
<style lang="scss" scoped>
.adventurer {
width: 100%;
height: 100%;
overflow: clip;
font-size: 5rem;
line-height: 1;
color: rgba(0,0,0, 0.75);
position: relative;
.level {
position: absolute;
top: 0;
left: 0;
font-size: 1rem;
background-color: rgba(0,0,0, 0.75);
border-bottom-right-radius: 0.2rem;
padding: 0.1rem;
color: #fff;
}
img {
width: 100%;
height: 100%;
}
}
</style>
+11
View File
@@ -0,0 +1,11 @@
import { createApp } from 'vue'
import App from './App.vue'
import router from './router'
import './assets/main.css'
const app = createApp(App)
app.use(router)
app.mount('#app')
+20
View File
@@ -0,0 +1,20 @@
import { createRouter, createWebHistory } from 'vue-router'
import HomeView from '../views/HomeView.vue'
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: '/',
name: 'guild',
component: HomeView
},
{
path: '/quests',
name: 'quests',
component: () => import('../views/QuestView.vue')
}
]
})
export default router
+72
View File
@@ -0,0 +1,72 @@
<template>
<main>
<section class="title">
<h1>Guild Master</h1>
<h3>Adventurer's guild management game</h3>
</section>
<section class="coffer">
<p>Coffer: {{guild.gold}} gold</p>
</section>
<section class="upgrade">
<p>Guild level: {{ guild.level }}</p>
<button :disabled="guild.gold < 1000">
<span>Upgrade guild level</span><br>
<span>(1000 gold)</span>
</button>
</section>
</main>
</template>
<script lang="ts">
import {defineComponent} from "vue";
import type {PropType} from "vue";
import type {Guild} from "@/classes/Guild";
export default defineComponent({
name: "GuildView",
props: {
guild: {
type: Object as PropType<Guild>,
},
}
});
</script>
<style lang="scss">
.title {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 2.5rem;
text-align: center;
gap: 0.5rem;
h1 {
font-size: 4rem;
line-height: 0.75;
margin: 0;
}
h3 {
margin: 0;
line-height: 0.9;
}
}
.coffer {
text-align: center;
p {
font-size: 1.5rem;
font-weight: bold;
}
}
.upgrade {
text-align: center;
p {
margin: 0;
font-size: 1.5rem;
font-weight: bold;
}
}
</style>
+245
View File
@@ -0,0 +1,245 @@
<template>
<div class="guild">
<h1>Rank F Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
v-for="missive in missives.F"
:key="missive.id"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
finalizeQuest(missive, 'F');
}"
>
<h2>{{missive.title}}</h2>
<p>{{missive.text}}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
<div class="guild" v-if="guild.level >= 2">
<h1>Rank E Quests</h1>
<section class="missives">
<div
class="missive"
:class="{done: missive.maxProgress <= missive.progressPoints}"
v-for="missive in missives.E"
:key="missive.id"
@click="() => {
if (missive.progressPoints < missive.maxProgress) return;
finalizeQuest(missive, 'E');
}"
>
<h2>{{missive.title}}</h2>
<p>{{missive.text}}</p>
<div class="slots">
<button class="slot">
<AdventurerComponent
:adventurer="missive.adventurers[0]"
:all-adventurers="adventurers"
@hire-adventurer="(id) => {
adventurers[id].busy = true;
missive.adventurers[0] = adventurers[id];
}"
@free-adventurer="(id) => {
if (missive.progressPoints >= missive.maxProgress) return;
adventurers[id].busy = false;
missive.adventurers.splice(0, 1);
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
}
}"
/>
</button>
</div>
<progress :max="missive.maxProgress" :value="missive.progressPoints"></progress>
</div>
</section>
</div>
</template>
<script lang="ts">
import {defineComponent, type PropType} from "vue";
import AdventurerComponent from "@/components/AdventurerMiniComponent.vue";
import type {Adventurer} from "@/classes/Adventurer";
import type { Quest } from "@/classes/Quest";
export default defineComponent({
name: "GuildView",
components: {AdventurerComponent},
props: {
guild: {
type: Object,
},
adventurers: {
type: Object as PropType<{[key: string]: Adventurer}>,
default() {
return {};
},
},
quests: {
type: Object as PropType<{[key: string]: Quest}>,
default() {
return {}
},
},
},
data() {
return {
missiveUpdateTask: null as null|number,
newMissiveTask: null as null|number,
missives: {
F: {} as { [key: string]: Quest },
E: {} as { [key: string]: Quest },
D: {} as { [key: string]: Quest },
C: {} as { [key: string]: Quest },
B: {} as { [key: string]: Quest },
A: {} as { [key: string]: Quest },
S: {} as { [key: string]: Quest },
} ,
}
},
methods: {
updateMissives() {
for (const missiveId in this.missives.F) {
const missive = this.missives.F[missiveId];
if (missive.adventurers.length <= 0) {
missive.progressPoints = 0;
continue;
}
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
const attack = adventurer.attackPerLevel * adventurer.level;
missive.progressPoints = Math.min(missive.progressPoints + attack, missive.maxProgress);
}
}
},
finalizeQuest(missive: Quest, rank: "F"|"E"|"D"|"C"|"B"|"A"|"S") {
missive.progressPoints = 0;
for (const adventurerId in missive.adventurers) {
const adventurer = missive.adventurers[adventurerId];
adventurer.exp += (missive.expReward / missive.adventurers.length);
adventurer.busy = false;
}
missive.adventurers = [];
delete this.missives[rank][missive.id];
},
getRandomQuest(rank: "F"|"E"|"D"|"C"|"B"|"A"|"S"): Quest|null {
const keys = Object.keys(this.quests[rank]);
if (keys.length <= 0) return null;
const questsForRank = this.quests[rank] as unknown as { [key: string]: Quest };
const randomId = keys.length * Math.random() << 0;
const randomIdString = keys[randomId] as string;
return questsForRank[randomIdString];
},
createMissive(questToAdd: Quest, rank: "F"|"E"|"D"|"C"|"B"|"A"|"S") {
const quest = JSON.parse(JSON.stringify(questToAdd));
const newId = Math.random().toString(16).slice(2).toString();
quest.id = newId;
this.missives[rank][newId] = quest;
}
},
mounted() {
const quest = this.getRandomQuest("F");
if (quest !== null) {
this.createMissive(quest, "F");
}
this.missiveUpdateTask = setInterval(() => {
this.updateMissives();
}, 1000)
this.newMissiveTask = setInterval(() => {
const keys = Object.keys(this.missives["F"]);
if (keys.length >= 5) return;
const quest = this.getRandomQuest("F");
if (quest !== null) {
this.createMissive(quest, "F");
}
}, 10000)
},
beforeUnmount() {
if (this.missiveUpdateTask) clearInterval(this.missiveUpdateTask);
if (this.newMissiveTask) clearInterval(this.newMissiveTask);
}
})
</script>
<style lang="scss" scoped>
.guild {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
h1 {
font-size: 3rem;
}
.missives {
display: flex;
flex-direction: row;
flex-wrap: wrap;
width: calc(100% - 2rem);
justify-content: center;
align-items: center;
padding-inline: 1rem;
gap: 1rem;
.missive {
width: min(100%, 14rem);
text-align: center;
border: 2px solid #000;
padding: 0.5rem;
position: relative;
background-color: rgba(255,255,255, 0.2);
&.done {
cursor: pointer;
&::after {
position: absolute;
top: 0;
right: 0;
content: "";
font-size: 5rem;
color: green;
transform: translate(45%, -40%);
}
}
.slots {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
align-items: center;
.slot {
padding: 0;
width: 5rem;
height: 5rem;
border: 2px solid #000;
background-color: rgba(0,0,0, 0.2);
cursor: pointer;
border-radius: 0.2rem;
position: relative;
}
}
}
}
}
</style>