mirror of
https://github.com/YouHaveTrouble/GuildMaster.git
synced 2026-05-12 06:26:59 +00:00
move recruitment logic from the adventurer view to the main save data
This commit is contained in:
+50
-4
@@ -14,10 +14,10 @@ import {RouterLink, RouterView} from 'vue-router'</script>
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:guild="guild"
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:guild="guild"
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:adventurers="adventurers"
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:adventurers="adventurers"
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:quests="missives"
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:quests="missives"
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:lastRecruitTime="lastRecruitHandled"
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:adventurerForHire="adventurerForHire"
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@finalizeQuest="finalizeQuest($event)"
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@finalizeQuest="finalizeQuest($event)"
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@wipeSave="resetSave()"
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@wipeSave="resetSave()"
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@recruitActionTaken="lastRecruitHandled = Number(new Date())"
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@recruitActionTaken="recruitAction($event)"
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/>
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/>
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</template>
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</template>
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@@ -27,9 +27,10 @@ import {Adventurer} from "@/classes/Adventurer";
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import {getQuestWithRewards, Quest} from "@/classes/Quest";
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import {getQuestWithRewards, Quest} from "@/classes/Quest";
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import {Guild} from "@/classes/Guild";
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import {Guild} from "@/classes/Guild";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {getFromString, QuestRank} from "@/classes/QuestRank";
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import {GameData, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
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import {GameData, loadAdventurersForHire, loadAvailableQuests, loadGame, saveGame} from "@/GameData";
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import type {GuildUpgrade} from "@/classes/GuildUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {AdventurerCapacityUpgrade} from "@/classes/guildUpgrades/AdventurerCapacityUpgrade";
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import {getNewAdventurerForHire} from "@/classes/Recruitment";
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export default defineComponent({
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export default defineComponent({
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name: "GuildView",
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name: "GuildView",
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@@ -45,6 +46,8 @@ export default defineComponent({
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F: null as null|number,
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F: null as null|number,
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} as { [key: string]: null|number },
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} as { [key: string]: null|number },
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lastRecruitHandled: null as null|number,
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lastRecruitHandled: null as null|number,
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adventurerForHire: null as Adventurer|null,
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adventurersDatabase: {} as Array<Adventurer>,
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adventurers: {} as { [key: string]: Adventurer },
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adventurers: {} as { [key: string]: Adventurer },
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quests: {} as { [key: string]: { [key: string]: Quest } },
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quests: {} as { [key: string]: { [key: string]: Quest } },
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missives: {
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missives: {
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@@ -77,6 +80,28 @@ export default defineComponent({
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}
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}
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},
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},
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async checkForNewRecruit(currentTimestamp: number) {
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if (this.lastRecruitHandled === null) {
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this.lastRecruitHandled = 0;
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}
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if (currentTimestamp - this.lastRecruitHandled >= 1000 * 60 * 30 && this.adventurerForHire === null) {
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this.adventurerForHire = getNewAdventurerForHire(this.adventurersDatabase);
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}
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},
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recruitAction(adventurer: Adventurer|null): void {
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this.lastRecruitHandled = Number(new Date());
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this.adventurerForHire = null;
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if (adventurer === null) return;
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this.adventurers[adventurer.id] = adventurer;
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for (const id in this.adventurersDatabase) {
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const databaseAdventurer = this.adventurersDatabase[id];
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if (databaseAdventurer.id === adventurer.id) {
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this.adventurersDatabase.splice(Number(id), 1);
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break;
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}
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}
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},
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finalizeQuest(missive: Quest) {
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finalizeQuest(missive: Quest) {
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missive.progressPoints = 0;
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missive.progressPoints = 0;
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this.guild.gold += missive.goldReward;
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this.guild.gold += missive.goldReward;
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@@ -134,6 +159,8 @@ export default defineComponent({
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}
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}
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this.adventurers = adventurers;
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this.adventurers = adventurers;
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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const missives = {} as { [key: string]: { [key: string]: Quest } };
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for (const id in saveData.missives) {
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for (const id in saveData.missives) {
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@@ -153,6 +180,21 @@ export default defineComponent({
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this.missives = missives;
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this.missives = missives;
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this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
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this.lastRecruitHandled = saveData.lastRecruitAction ?? 0;
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if (Object.keys(this.adventurers).length <= 0) {
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this.adventurerForHire = this.adventurersDatabase[0];
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return;
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}
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if (saveData.currentlyForHireId !== null) {
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for (const id in this.adventurersDatabase) {
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const adventurer = this.adventurersDatabase[id];
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if (adventurer.id === saveData.currentlyForHireId) {
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this.adventurerForHire = adventurer;
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return;
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}
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}
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}
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},
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},
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resetSave() {
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resetSave() {
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if (!confirm("You are about to wipe your save file. Are you sure?")) return;
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if (!confirm("You are about to wipe your save file. Are you sure?")) return;
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@@ -163,6 +205,7 @@ export default defineComponent({
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async mounted() {
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async mounted() {
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this.loadGame();
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this.loadGame();
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this.quests = await loadAvailableQuests();
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this.quests = await loadAvailableQuests();
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this.adventurersDatabase = await loadAdventurersForHire(Object.keys(this.adventurers));
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setInterval(() => {
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setInterval(() => {
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saveGame(new GameData(
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saveGame(new GameData(
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@@ -170,7 +213,8 @@ export default defineComponent({
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this.adventurers,
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this.adventurers,
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this.missives,
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this.missives,
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this.lastQuestGot,
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this.lastQuestGot,
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this.lastRecruitHandled
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this.lastRecruitHandled,
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this.adventurerForHire?.id ?? null
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)
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)
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);
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);
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}, 10*1000)
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}, 10*1000)
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@@ -180,6 +224,8 @@ export default defineComponent({
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const now = Number(new Date());
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const now = Number(new Date());
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this.checkForNewRecruit(now);
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for (const id in this.lastQuestGot) {
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for (const id in this.lastQuestGot) {
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const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
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const lastTime = this.lastQuestGot[getFromString(id as QuestRank)];
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if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
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if (lastTime === null) this.lastQuestGot[getFromString(id as QuestRank)] = 0;
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+10
-1
@@ -9,13 +9,21 @@ export class GameData {
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missives: { [key: string]: { [key: string]: Quest } };
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missives: { [key: string]: { [key: string]: Quest } };
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lastQuestGot: { [key: string]: null | number };
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lastQuestGot: { [key: string]: null | number };
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lastRecruitAction: null | number;
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lastRecruitAction: null | number;
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currentlyForHireId: string|null;
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constructor(guild: Guild, adventurers: { [key: string]: Adventurer }, missives: { [key: string]: { [key: string]: Quest } }, lastQuestGot: { [key: string]: null | number }, lastRecruitAction: null | number) {
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constructor(
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guild: Guild, adventurers: { [key: string]: Adventurer },
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missives: { [key: string]: { [key: string]: Quest } },
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lastQuestGot: { [key: string]: null | number },
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lastRecruitAction: null | number,
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currentlyForHireId: string|null = null
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) {
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this.guild = guild;
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this.guild = guild;
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this.adventurers = adventurers;
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this.adventurers = adventurers;
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this.missives = missives;
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this.missives = missives;
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this.lastQuestGot = lastQuestGot;
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this.lastQuestGot = lastQuestGot;
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this.lastRecruitAction = lastRecruitAction;
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this.lastRecruitAction = lastRecruitAction;
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this.currentlyForHireId = currentlyForHireId;
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}
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}
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}
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}
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@@ -33,6 +41,7 @@ export function saveGame(
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missives: data.missives,
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missives: data.missives,
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lastQuestGot: data.lastQuestGot,
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lastQuestGot: data.lastQuestGot,
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lastRecruitAction: data.lastRecruitAction,
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lastRecruitAction: data.lastRecruitAction,
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adventurerForHireId: data.currentlyForHireId,
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}));
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}));
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}
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}
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@@ -0,0 +1,13 @@
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import type {Adventurer} from "@/classes/Adventurer";
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/**
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* Get a random adventurer from the pool
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* @param adventurerPool
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* @returns {Adventurer|null} null if the pool is empty
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*/
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export function getNewAdventurerForHire(adventurerPool: Array<Adventurer>): Adventurer|null {
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if (adventurerPool.length <= 0) return null;
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const randomId = adventurerPool.length * Math.random() << 0;
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return adventurerPool[randomId];
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}
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@@ -3,12 +3,12 @@
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<section class="recruit">
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<section class="recruit">
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<h1>Applying adventurers</h1>
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<h1>Applying adventurers</h1>
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<div class="adventurers">
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<div class="adventurers">
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<div v-if="currentlyForHire">
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<div v-if="adventurerForHire">
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<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
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<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
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<div class="decision">
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<div class="decision">
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<span
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<span
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title="Hire"
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title="Hire"
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@click="hireAdventurer(currentlyForHire)"
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@click="hireAdventurer()"
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:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
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:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
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>
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>
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✔
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✔
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@@ -45,18 +45,11 @@ import type {PropType} from "vue";
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import {defineComponent} from "vue";
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import {defineComponent} from "vue";
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import AdventurerTile from "@/components/AdventurerTile.vue";
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import AdventurerTile from "@/components/AdventurerTile.vue";
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import type {Adventurer} from "@/classes/Adventurer";
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import type {Adventurer} from "@/classes/Adventurer";
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import { loadAdventurersForHire } from "@/GameData";
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import type {Guild} from "@/classes/Guild";
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import type {Guild} from "@/classes/Guild";
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export default defineComponent({
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export default defineComponent({
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name: "RecruitView",
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name: "RecruitView",
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components: {AdventurerTile},
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components: {AdventurerTile},
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data: () => {
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return {
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currentlyForHire: null as Adventurer|null,
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adventurersForHire: [] as Array<Adventurer>,
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}
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},
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props: {
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props: {
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guild: {
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guild: {
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type: Object as PropType<Guild>,
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type: Object as PropType<Guild>,
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@@ -70,76 +63,25 @@ export default defineComponent({
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return {} as { [key: string]: Adventurer };
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return {} as { [key: string]: Adventurer };
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},
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},
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},
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},
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lastRecruitTime: {
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adventurerForHire: {
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type: Number as PropType<number>,
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type: Object as PropType<Adventurer|null>,
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default() {
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default() {
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return 0;
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return null;
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}
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}
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},
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},
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},
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},
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methods: {
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methods: {
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getRandomAdventurer(): Adventurer|null {
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hireAdventurer(): void {
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if (this.adventurersForHire.length <= 0) return null;
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const randomId = this.adventurersForHire.length * Math.random() << 0;
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return this.adventurersForHire[randomId];
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},
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getNewAdventurerForHire(): void {
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const adventurer = this.getRandomAdventurer();
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if (adventurer === null) {
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this.currentlyForHire = null;
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return;
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}
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if (this.adventurers[adventurer.id] != null) {
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this.currentlyForHire = null;
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return;
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}
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this.currentlyForHire = adventurer;
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window.localStorage.setItem("currentlyForHire", adventurer.id);
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},
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hireAdventurer(adventurer: Adventurer|any): void {
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if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
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if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
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this.adventurers[adventurer.id] = adventurer;
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this.$emit("recruitActionTaken", this.adventurerForHire);
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this.currentlyForHire = null;
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window.localStorage.removeItem("currentlyForHire");
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this.$emit("recruitActionTaken", adventurer);
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},
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},
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dismissAdventurer() {
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dismissAdventurer() {
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if (Object.keys(this.adventurers).length <= 0) return;
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if (Object.keys(this.adventurers).length <= 0) return;
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this.currentlyForHire = null;
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this.$emit("recruitActionTaken", null);
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this.$emit("recruitActionTaken", null);
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window.localStorage.removeItem("currentlyForHire");
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}
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}
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},
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},
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async mounted() {
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async mounted() {
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|
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this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
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|
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if (Object.keys(this.adventurers).length <= 0) {
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this.currentlyForHire = this.adventurersForHire[0];
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window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
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return;
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|
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}
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|
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const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
|
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||||||
if (savedCurrentForHire !== null) {
|
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for (const id in this.adventurersForHire) {
|
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const adventurer = this.adventurersForHire[id];
|
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if (adventurer.id === savedCurrentForHire) {
|
|
||||||
this.currentlyForHire = adventurer;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const now = Number(new Date());
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|
||||||
|
|
||||||
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
|
|
||||||
this.getNewAdventurerForHire();
|
|
||||||
}
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|
||||||
|
|
||||||
},
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},
|
||||||
emits: ["recruitActionTaken"]
|
emits: ["recruitActionTaken"]
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||||||
|
|
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|
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+86
-85
@@ -1,89 +1,90 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
<section>
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<h1>Rank S Quests</h1>
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<div class="guild" v-if="guild.level >= 7 && Object.keys(quests.S).length > 0">
|
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<section class="missives">
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<h1>Rank S Quests</h1>
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<QuestMissive
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<section class="missives">
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v-for="(missive, key, index) in quests.S"
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<QuestMissive
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||||||
:key="key"
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v-for="(missive, key, index) in quests.S"
|
||||||
:adventurers="adventurers"
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:key="key"
|
||||||
:missive="missive"
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:adventurers="adventurers"
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||||||
@click="finalizeQuest(missive)"
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:missive="missive"
|
||||||
/>
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@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
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</section>
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<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
</div>
|
||||||
<h1>Rank A Quests</h1>
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<div class="guild" v-if="guild.level >= 6 && Object.keys(quests.A).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank A Quests</h1>
|
||||||
<QuestMissive
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<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.A"
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<QuestMissive
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||||||
:key="key"
|
v-for="(missive, key, index) in quests.A"
|
||||||
:adventurers="adventurers"
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:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
</div>
|
||||||
<h1>Rank B Quests</h1>
|
<div class="guild" v-if="guild.level >= 5 && Object.keys(quests.B).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank B Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.B"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.B"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
</div>
|
||||||
<h1>Rank C Quests</h1>
|
<div class="guild" v-if="guild.level >= 4 && Object.keys(quests.C).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank C Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.C"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.C"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
</div>
|
||||||
<h1>Rank D Quests</h1>
|
<div class="guild" v-if="guild.level >= 3 && Object.keys(quests.D).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank D Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.D"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.D"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest((missive))"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest((missive))"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
</div>
|
||||||
<h1>Rank E Quests</h1>
|
<div class="guild" v-if="guild.level >= 2 && Object.keys(quests.E).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank E Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.E"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.E"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
</div>
|
||||||
<h1>Rank F Quests</h1>
|
<div class="guild" v-if="Object.keys(quests.F).length > 0">
|
||||||
<section class="missives">
|
<h1>Rank F Quests</h1>
|
||||||
<QuestMissive
|
<section class="missives">
|
||||||
v-for="(missive, key, index) in quests.F"
|
<QuestMissive
|
||||||
:key="key"
|
v-for="(missive, key, index) in quests.F"
|
||||||
:adventurers="adventurers"
|
:key="key"
|
||||||
:missive="missive"
|
:adventurers="adventurers"
|
||||||
@click="finalizeQuest(missive)"
|
:missive="missive"
|
||||||
/>
|
@click="finalizeQuest(missive)"
|
||||||
</section>
|
/>
|
||||||
</div>
|
</section>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
|
|||||||
Reference in New Issue
Block a user