move recruitment logic from the adventurer view to the main save data

This commit is contained in:
2023-03-29 00:31:14 +02:00
parent 5b4278cf30
commit 0890efd1ec
5 changed files with 167 additions and 156 deletions
+8 -66
View File
@@ -3,12 +3,12 @@
<section class="recruit">
<h1>Applying adventurers</h1>
<div class="adventurers">
<div v-if="currentlyForHire">
<adventurer-tile class="hire-tile" :adventurer="currentlyForHire"/>
<div v-if="adventurerForHire">
<adventurer-tile class="hire-tile" :adventurer="adventurerForHire"/>
<div class="decision">
<span
title="Hire"
@click="hireAdventurer(currentlyForHire)"
@click="hireAdventurer()"
:class="{disabled: Object.keys(adventurers).length >= guild.adventurerCapacity.getAdventurerCapacity()}"
>
@@ -45,18 +45,11 @@ import type {PropType} from "vue";
import {defineComponent} from "vue";
import AdventurerTile from "@/components/AdventurerTile.vue";
import type {Adventurer} from "@/classes/Adventurer";
import { loadAdventurersForHire } from "@/GameData";
import type {Guild} from "@/classes/Guild";
export default defineComponent({
name: "RecruitView",
components: {AdventurerTile},
data: () => {
return {
currentlyForHire: null as Adventurer|null,
adventurersForHire: [] as Array<Adventurer>,
}
},
props: {
guild: {
type: Object as PropType<Guild>,
@@ -70,76 +63,25 @@ export default defineComponent({
return {} as { [key: string]: Adventurer };
},
},
lastRecruitTime: {
type: Number as PropType<number>,
adventurerForHire: {
type: Object as PropType<Adventurer|null>,
default() {
return 0;
return null;
}
},
},
methods: {
getRandomAdventurer(): Adventurer|null {
if (this.adventurersForHire.length <= 0) return null;
const randomId = this.adventurersForHire.length * Math.random() << 0;
return this.adventurersForHire[randomId];
},
getNewAdventurerForHire(): void {
const adventurer = this.getRandomAdventurer();
if (adventurer === null) {
this.currentlyForHire = null;
return;
}
if (this.adventurers[adventurer.id] != null) {
this.currentlyForHire = null;
return;
}
this.currentlyForHire = adventurer;
window.localStorage.setItem("currentlyForHire", adventurer.id);
},
hireAdventurer(adventurer: Adventurer|any): void {
hireAdventurer(): void {
if (Object.keys(this.adventurers).length >= this.guild.adventurerCapacity.getAdventurerCapacity()) return;
this.adventurers[adventurer.id] = adventurer;
this.currentlyForHire = null;
window.localStorage.removeItem("currentlyForHire");
this.$emit("recruitActionTaken", adventurer);
this.$emit("recruitActionTaken", this.adventurerForHire);
},
dismissAdventurer() {
if (Object.keys(this.adventurers).length <= 0) return;
this.currentlyForHire = null;
this.$emit("recruitActionTaken", null);
window.localStorage.removeItem("currentlyForHire");
}
},
async mounted() {
this.adventurersForHire = await loadAdventurersForHire(Object.keys(this.adventurers));
if (Object.keys(this.adventurers).length <= 0) {
this.currentlyForHire = this.adventurersForHire[0];
window.localStorage.setItem("currentlyForHire", this.adventurersForHire[0].id);
return;
}
const savedCurrentForHire = window.localStorage.getItem("currentlyForHire");
if (savedCurrentForHire !== null) {
for (const id in this.adventurersForHire) {
const adventurer = this.adventurersForHire[id];
if (adventurer.id === savedCurrentForHire) {
this.currentlyForHire = adventurer;
return;
}
}
}
const now = Number(new Date());
if (now - this.lastRecruitTime >= 1000 * 60 * 30 && this.currentlyForHire === null) {
this.getNewAdventurerForHire();
}
},
emits: ["recruitActionTaken"]