simplify dealing damage
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@@ -40,17 +40,14 @@ public class SecondWindListener implements Listener {
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return;
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return;
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}
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}
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if (hpPercentage >= 50) {
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if (hpPercentage >= 50) {
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event.setDamage(0.00001);
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event.setDamage(damage * 0.8);
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player.setHealth(Math.max(currentHealth - (damage * 0.8), 0));
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return;
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return;
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}
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}
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if (hpPercentage >= 25) {
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if (hpPercentage >= 25) {
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event.setDamage(0.00001);
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event.setDamage(damage * 0.65);
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player.setHealth(Math.max(currentHealth - (damage * 0.65), 0));
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return;
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return;
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}
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}
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event.setDamage(0.00001);
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event.setDamage(damage * 0.5);
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player.setHealth(Math.max(currentHealth - (damage * 0.5), 0));
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}
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}
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}
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}
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