From 9fdd6f7e98f8cda64f17a3ddade51c7dc4ea89ef Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Wed, 30 Oct 2024 17:06:57 +0100 Subject: [PATCH] document active slot types --- README.MD | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/README.MD b/README.MD index 60bd4de..33bec11 100644 --- a/README.MD +++ b/README.MD @@ -60,3 +60,16 @@ When player takes damage, there is a chance that their hotbar items will be scra There are 2 types of tags that can be used in the configuration: - `minecraft:item_name` - For specific items, use namespaced vanilla item id. If namespace is not provided, `minecraft` is assumed. - `#minecraft:item_tag_name` - For item tags, use namespaced tag id. If namespace is not provided, `minecraft` is assumed. Custom tags from other plugins and datapacks are also supported. + +### activeSlots +Slot types that enchant is active in. Only some enchantments support this feature. + +Available slot types: +- `MAINHAND` - Main hand slot. +- `OFFHAND` - Offhand slot. +- `ARMOR` - Any armor slot. +- `HELMET` - Helmet slot. +- `CHESTPLATE` - Chestplate slot. +- `LEGGINGS` - Leggings slot. +- `BOOTS` - Boots slot. +- `ANY` - Enchantment is active in all slots.