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fix broken headings to properly display sections
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@@ -53,7 +53,7 @@ Base cost of the enchant.
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Cost to add per level of the enchantment.
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Cost to add per level of the enchantment.
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#### enchantmentTags
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### enchantmentTags
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- **Type**: `key[]`
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- **Type**: `key[]`
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@@ -61,20 +61,20 @@ This is list of [tags](/configuration/input-types#tags) that the enchantment wil
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mark it as a curse, etc. <a href="https://minecraft.wiki/w/Enchantment_tag_(Java_Edition)" target="_blank">All vanilla</a>
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mark it as a curse, etc. <a href="https://minecraft.wiki/w/Enchantment_tag_(Java_Edition)" target="_blank">All vanilla</a>
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and custom tags are supported.
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and custom tags are supported.
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#### supportedItemTags
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### supportedItemTags
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- **Type**: `key[]`
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- **Type**: `key[]`
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[Items and/or item tags](/configuration/input-types#tags) that the enchantment can be applied to.
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[Items and/or item tags](/configuration/input-types#tags) that the enchantment can be applied to.
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#### activeSlots
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### activeSlots
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- **Type**: `string[]`
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- **Type**: `string[]`
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[Slots](/configuration/input-types#slot-types) that the enchantment will be active in.
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[Slots](/configuration/input-types#slot-types) that the enchantment will be active in.
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#### enabled
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### enabled
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- **Type**: `boolean`
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- **Type**: `boolean`
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@@ -94,24 +94,24 @@ Maximum level of the enchantment. If set to 1, the enchantment will be a single
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in the configuration section for specific enchantment, it means it's locked to a single level enchantment, because logic
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in the configuration section for specific enchantment, it means it's locked to a single level enchantment, because logic
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of the enchantment does not support multiple levels.
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of the enchantment does not support multiple levels.
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### Executioner
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## Executioner
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#### maxDamageHpThreshold
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### maxDamageHpThreshold
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- **Type**: `double`
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- **Type**: `double`
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Health threshold under which the enchantment will deal more damage.
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Health threshold under which the enchantment will deal more damage.
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#### damageMultiplierPerLevel
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### damageMultiplierPerLevel
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- **Type**: `double`
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- **Type**: `double`
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Multiplier that will be applied to the damage dealt by the enchantment. Value of the multiplier is added to 1.0, so if
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Multiplier that will be applied to the damage dealt by the enchantment. Value of the multiplier is added to 1.0, so if
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you want to deal 2x damage, set this to 1.0. If you want to deal 3x damage, set this to 2.0 and so on. This is additive.
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you want to deal 2x damage, set this to 1.0. If you want to deal 3x damage, set this to 2.0 and so on. This is additive.
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### Airbag
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## Airbag
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#### damageReductionPerLevel
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### damageReductionPerLevel
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- **Type**: `double`
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- **Type**: `double`
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@@ -119,39 +119,39 @@ Damage reduction that will be applied to the damage dealt by the enchantment. Va
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so if you want to reduce damage by 50%, set this to 0.5. If you want to reduce damage by 75%, set this to 0.25 and so
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so if you want to reduce damage by 50%, set this to 0.5. If you want to reduce damage by 75%, set this to 0.25 and so
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on. This is additive.
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on. This is additive.
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### Cloaking
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## Cloaking
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#### ticksToActivate
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### ticksToActivate
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- **Type**: `int`
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- **Type**: `int`
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Amount of ticks player needs to be sneaking in place for the enchantment to activate.
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Amount of ticks player needs to be sneaking in place for the enchantment to activate.
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### Volley
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## Volley
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#### additionalArrowsPerLevel
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### additionalArrowsPerLevel
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- **Type**: `int`
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- **Type**: `int`
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Amount of arrows to shoot additionally per shot. This is additive, so if you want to shoot 3 arrows, set this to 2.
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Amount of arrows to shoot additionally per shot. This is additive, so if you want to shoot 3 arrows, set this to 2.
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### Ward
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## Ward
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#### cooldownTicks
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### cooldownTicks
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- **Type**: `int`
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- **Type**: `int`
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Cooldown in ticks that will be applied to the activating items cooldown group.
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Cooldown in ticks that will be applied to the activating items cooldown group.
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#### blockSound
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### blockSound
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- **Type**: `string`
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- **Type**: `string`
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Namespaced key of the sound that will play when enchantment blocks a hit.
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Namespaced key of the sound that will play when enchantment blocks a hit.
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### Panic
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## Panic
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#### panicChancePerLevel
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### panicChancePerLevel
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- **Type**: `double`
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- **Type**: `double`
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