mirror of
https://github.com/YouHaveTrouble/Enchantio.git
synced 2026-05-12 06:06:55 +00:00
tiny refactor to reuse the enchant key
This commit is contained in:
@@ -38,7 +38,6 @@ public abstract class EnchantioEnchant {
|
||||
EnchantmentRegistryEntry.EnchantmentCost maximumCost,
|
||||
TagKey<ItemType> primaryItems,
|
||||
TagKey<ItemType> supportedItems,
|
||||
|
||||
Set<EquipmentSlotGroup> activeSlots
|
||||
) {
|
||||
this.key = key;
|
||||
|
||||
@@ -2,7 +2,6 @@ package me.youhavetrouble.enchantio.listeners;
|
||||
|
||||
import io.papermc.paper.registry.RegistryAccess;
|
||||
import io.papermc.paper.registry.RegistryKey;
|
||||
import me.youhavetrouble.enchantio.Enchantio;
|
||||
import me.youhavetrouble.enchantio.enchants.SoulboundEnchant;
|
||||
import org.bukkit.Registry;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
@@ -17,15 +16,13 @@ public class SoulboundListener implements Listener {
|
||||
public void onSoulboundEnchantDeath(PlayerDeathEvent event) {
|
||||
Registry<Enchantment> registry = RegistryAccess.registryAccess().getRegistry(RegistryKey.ENCHANTMENT);
|
||||
Enchantment soulbound = registry.get(SoulboundEnchant.KEY);
|
||||
Enchantio.getPlugin(Enchantio.class).getLogger().info("Soulbound enchantment: " + soulbound);
|
||||
|
||||
if (soulbound == null) return;
|
||||
event.getPlayer().getInventory().forEach(itemStack -> {
|
||||
if (itemStack != null && itemStack.getEnchantments().containsKey(soulbound)) {
|
||||
if (itemStack != null && itemStack.containsEnchantment(soulbound)) {
|
||||
event.getItemsToKeep().add(itemStack);
|
||||
event.getDrops().remove(itemStack);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -21,9 +21,10 @@ public class TelepathyListener implements Listener {
|
||||
public void onTelepathyTool(BlockDropItemEvent event) {
|
||||
Registry<Enchantment> registry = RegistryAccess.registryAccess().getRegistry(RegistryKey.ENCHANTMENT);
|
||||
Enchantment telepathy = registry.get(TelepathyEnchant.KEY);
|
||||
if (telepathy == null) return;
|
||||
|
||||
ItemStack tool = event.getPlayer().getInventory().getItemInMainHand();
|
||||
if (!tool.getEnchantments().containsKey(telepathy)) return;
|
||||
if (!tool.containsEnchantment(telepathy)) return;
|
||||
|
||||
for (Item item : event.getItems()) {
|
||||
item.teleport(event.getPlayer(), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
||||
|
||||
Reference in New Issue
Block a user