fix rotate logic

This commit is contained in:
2023-04-24 21:29:39 +02:00
parent 8ca261262d
commit e7e1a2d2f0
@@ -55,11 +55,12 @@ public class Clipboard {
* @param angle angle in degrees * @param angle angle in degrees
*/ */
public void rotate(double angle) { public void rotate(double angle) {
double radians = Math.toRadians(angle);
for (Map.Entry<Vector, BlockState> entry : this.blocks.entrySet()) { for (Map.Entry<Vector, BlockState> entry : this.blocks.entrySet()) {
Vector relativeLocation = entry.getKey(); Vector relativeLocation = entry.getKey();
relativeLocation.rotateAroundY(angle); relativeLocation.rotateAroundY(radians);
relativeLocation.setX((int)relativeLocation.getX()); relativeLocation.setX(Math.round(relativeLocation.getX()));
relativeLocation.setZ((int)relativeLocation.getZ()); relativeLocation.setZ(Math.round(relativeLocation.getZ()));
} }
} }